Monday, May 31, 2010

The Third Age at Last

Once again there were missing players, this time Aramandia, The Sleeping One, and The Great Migrant. We had two more rounds of the Second Age so that everyone could finish up their business with it, and then finally moved onto the Third.

Highlights:

-9 armies of the Dead sent by Visour form around the Sandmyn city of Blade Point. The living within are worried and send a representative to liaise with them. The Dead demand control of the city and, more importantly, the gate to The Keeping Place (realm of The Grave Keeper and prison for evil souls) within. The living refuse this, and flee the city in their airships, but not before sealing the gate with powerful magic. In frustration the Dead destroy the city and salt its oasis. The Grave Keeper sends a sandstorm in revenge, and obliterates all the Dead. The Grave Keeper also decides that Visour will no longer judge the souls of those who lived, instead Aramandia, The Grave Keeper, and Soraka will judge the souls together. The refugees decide to create a floating city held aloft by magic and their knowledge of aerodynamics. The news of the Dead armies spreads and many other civilizations begin arming themselves, including a defense pact between the Treemyn (humans that live in the woods) and the Ulver (tree climbing wolves).

-The Githkin and Viashino officially become a united civilization. This leads to some intermarriage and the Giathkino mixed people appear. Many are persecuted and killed. Visour sends the Dead armies to crush the city (Plantation) where most of the murders are occurring. Githkin armies come from another city (Spear) in defense of Plantation. A great battle ensues with the Githkin eventually losing. Visour gives the city to the Giathkino who rename it Kindred.

-While the armies of Spear are away, a bitter Viashino warlord captures the city. The Githkin grand general heads to the city with overwhelming force. The Viashino flatten the city and kill all of the inhabitants, then flee back to their mountains. The Githkin pursue them, and end up routing them despite a hard fought battle.

-The Mer (fish/frog people) meet the Ulver and learn ocean navigation from them. They then use this knowledge to sail down the river that splits the continent Ulveron. They encounter the Xungi (sentient fungus) and together create organic power armour for the Mer.

I want to have only one more session because they world does not need to be sorted out before we start RPing in it. There is so much going on that any number of story seeds could be sown.

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