Tuesday, May 11, 2010

Continuing the Age of Heroes

Super late post because I've been busy with life. ANYWAY.

We continued where we left off, two turns into the second age. We also added two new players, the previously missing one who is now The Sleeping One, and a new player who is playing The Great Migrant, god of pestilence, community, and vice.

We stayed within the Second Age this session, though we'll likely go to the third at the start of the next session. We only played 4 turns because the two added players slowed things done, plus everyone was getting more in character so there was a great deal of narration and RPing. This session went much better than the first.

Second Age Highlights:

-Visour creating sentient evil subraces of every race's walking dead. The Grave Keeper (myself) realizes she might be using souls that are supposed to go to him for this little project and gets pissed. However, it's talked out and the souls are new ones, not stolen from The Keeping Place nor Kaia. Still, why did the goddess of justice create a bunch of evil dead? Why is she gathering an evil dead avatar from each race on one particular island? I'm keeping an eye on them.

-The Great Migrant creates a race of whale like people that are obsessed with chance. They use games of chance to determine their position in life, though the ones in charge of the games remain in power because "the house always wins." The Orcana, as they are called, also can store electricity in their body but this in turn makes them inebriated. So there's a race of drunk lightning whales.

-The Sleeping One creates a giant writhing ball of tentacles in one of the few calm areas of water. This thing then spews forth good clairvoyant octopus men with a gift for economics. They eventually go out into the world to spread their knowledge.

-The Lizardmen and the long armed dwarves remain hostile with the conflict escalating. Soraka says that this is to make both races strong through war, Talamour says that they are strong IN war, but have no culture. He gives culture to the dwarves and they begin negotiations with the lizardmen. Soraka doesn't like this so he has the dwarves build a wall across their continent to keep out the lizard people. This leads to the only neutral city being built into the wall as a gate.

-The desert dwelling humans (who have a mastery of aerodynamics) notice that corpses create a gas that is lighter than air. They use this new found resource to create blimps. These corpse blimps are then used to explore further afield.

-The moon turns out to be an avatar of Xasthura, just like the sun. A piece falls off and crashes to the ground outside of a human town. The humans discover the meteorite has a forest and game animals, so they make a settlement atop it.

I'm looking forward to the next session, and I know everyone is scheming something. I certainly have my plans.

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