After a break last week we continued on with the Age of Heroes. However, two players were missing, and one arrived late and had to leave early. Thus, the only constant gods were Talamour, Visour, The Sleeping One, Sorakka, and The Grave Keeper, while Aramandia made an appearance.
Surprisingly even though there were two players missing we got through fewer turns than we did in the previous session when everyone was present. This wasn't bad though because the cause was a great deal of role playing between players.
Again we stayed within the second age. I had been hoping to move to the third age or at least get close because I am itching to start planning for the campaign even though I am having fun. Part of that fun was being able to enact the majority of the things I had been planning for awhile including destroying the telepathic internet of the Githkin.
This session's highlights:
-The cold war between the Githkin (long armed telepathic dwarves) and the Viashino (lizardmen) grows with an arms race. Eventually it comes to a head when The Grave Keeper has an earthquake make the Viashino lands in the mountains unsafe, and destroys the giant wall that separated the Githkin and the Viashino. However, the Githkin and Viashino do not go to war, and instead many Viashino settle in the Southern parts of their shared continent, while the Githkin remain in the central area.
-The Orcana (drunken gambling whale people) city of Casino rises from the water due to stored energy within it and begins to float amongst the magnetic storms of that area of the ocean. The Orcana that were trapped eventually change into humanoid whales with battery organs in place of dorsal fins, and they rename the city Casinon. They then regain their lost knowledge of electrical engineering.
-Some Mer (frog people) climb up the giant tree Hybrassil and begin looking for a seed. They decide that the seeds are likely within the bodies of the Pixies who live in the tree's branches, and begin vivisecting them. They eventually find a seed, but the seed's pollen causes beautiful flowers to burst forth from their chests killing them. Eventually they adapt and the flowers no longer burst forth fatally but wait until the Mer have died.
-An avatar appears amongst the Marungus (economically knowledgeable psychic octopus people) and begins using his economic power to benefit himself. He creates a secret cabal of manipulators and a personal army. The Sleeping One is not amused and curses the avatar to hear all speech as gibberish and anyone he psychically touches looses the ability to speak comprehensibly as well. However, he works around this and starts issuing orders in writing, and begins to spread the influence of his cabal amongst other races.
-The meteorite sent down by Xasthura, and colonized by the Sandmyn (desert dwelling humans), rises as an avatar of the Grave Keeper with the city of Sky's Bounty resting on his shoulders. Tomb That Walks heads West creating the Step Lakes in the plains and the Glass Road in the desert. The sight of him inspires some Zet (palm sized sentient sand fleas) to train themselves to be bigger and stronger. These Zet eventually grow to 5 feet tall and cal themselves Unzut. However, the Zet outnumber them and soon enslave the Unzut for hard labour.
Hopefully next session will see us moving on to the third age. The second age is supposed to be about developing the civilizations, and the third is about interactions, but the interactions always seem to start in the second. We should move on.
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